Talk:Skill

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Hidden Skills

ToDo - Some Skills look hidden after VU 9.7.0 and must be unhidden through other Skills.

Confirmed

  • Geology unhidden at Stage 1 in Nature
  • Botany unhidden at Stage 1 in Nature
  • Blades unhidden at Stage 1 in Melee
  • Fire-Arms unhidden at Stage 1 in Rifle
  • First Aid unhidden at Stage 1 in Restorer
  • Medical Tools unhidden at Stage 2 in First Aid
  • Plant Knowledge unhidden at Stage 3 in Botany
  • Geological Prospecting unhidden at Stage 3 in Geology

Unconfirmed

  • Marksman unhidden at Stage X in Skill Y

Discussion

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Skillpoints

moved to own Page - Skillpoints

Discussion

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Profession

  • The Profession grow linear with the Skill Levels
  • The Profession grow unlinear with the Skillpoints

Discussion

???


Skillsystem

Changes VU 0.9.8.1

Skills' growing is now depends on the size of damage being delivered: For example, if you do 50 damage and 10 of those 50 absorbed by mob's protection, you will gain only 80%, so the only actual delivered damage counted: (50-10)/50 = 0.8 = 80% [1]

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