Talk:Skill
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Hidden Skills
ToDo - Some Skills look hidden after VU 9.7.0 and must be unhidden through other Skills.
Confirmed
- Geology unhidden at Stage 1 in Nature
- Botany unhidden at Stage 1 in Nature
- Blades unhidden at Stage 1 in Melee
- Fire-Arms unhidden at Stage 1 in Rifle
- First Aid unhidden at Stage 1 in Restorer
- Medical Tools unhidden at Stage 2 in First Aid
- Plant Knowledge unhidden at Stage 3 in Botany
- Geological Prospecting unhidden at Stage 3 in Geology
Unconfirmed
- Marksman unhidden at Stage X in Skill Y
Discussion
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Skillpoints
moved to own Page - Skillpoints
Discussion
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Profession
- The Profession grow linear with the Skill Levels
- The Profession grow unlinear with the Skillpoints
Discussion
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Skillsystem
Changes VU 0.9.8.1
Skills' growing is now depends on the size of damage being delivered: For example, if you do 50 damage and 10 of those 50 absorbed by mob's protection, you will gain only 80%, so the only actual delivered damage counted: (50-10)/50 = 0.8 = 80% [1]
