Test
From AfterWiki
Be sure that you empty your cache when you reload this page first time
Price colors
F0F0F0 CCCCFF FFCCFF
Test 1 --> Table in a table
Test
| |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Test 2
| Loot | Level |
|---|---|
| Animal bile | Young |
| Animal blood | Mature |
| Animal brain | Young, Mature |
| Claw | Mature |
| Animal tendon | Young, Mature |
| Tooth | Mature |
| Light wool | Young, Mature |
| Lod | All |
Test 3 --> Orignal Example from Extensions page
| initially expanded | initially collapsed | ||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
|
Test 4 --> Something complete different --> Test for crafting trees
Test 5 --> crafting trees with lines
Test with several templates
Test with a general Template
| | Amount | Rent | Refine | Market | Terminal |
|---|---|---|---|---|---|
| | 0.170 AWD | ||||
| | 1 x | 0.420 AWD | |||
| | 5,000 kg | 0.025 AWD | |||
| | 10,000 kg | 0.100 AWD | |||
| | 1 x | 0.170 AWD | |||
| | 1,000 kg | 0.005 AWD | |||
| | 2,000 kg | 0.020 AWD | |||
| Costs total | 0.91 AWD | 0.760 AWD | 0.030 AWD | 0.120 AWD | 0.79 AWD |
| | Amount | Rent | Refine | Market | Terminal |
|---|---|---|---|---|---|
| | 1.460 AWD | ||||
| | 3,000 kg | 0.015 AWD | |||
| | 6,000 kg | 0.060 AWD | |||
| | 4,000 kg | 0.020 AWD | |||
| | 6,400 kg | 0.032 AWD | |||
| | 12,800 kg | 0.128 AWD | |||
| | 1,600 kg | 0.008 AWD | |||
| | 3,200 kg | 0.032 AWD | |||
| Costs total | 1.755 AWD | 1.460 AWD | 0.075 AWD | 0.220 AWD | 1.535 AWD |
Test 6 --> Parser Function Test
{{Test|1}} -->One
{{Test|2}} -->Two
{{Test|3}} -->Three
{{Test|4}} -->Something else
Result: Parser Functions work !!!
Expression error: Unrecognised punctuation character "{"
Expression error: Unrecognised punctuation character "{"
Test 7 --> New MobTable
| Level | Health | max. Damage |
|---|---|---|
| Name | 1 - 2 | 3 |
| Another | 10,2 - 11,3 | 30,3 |
Test 8 --> New LootTable
We could use a template for loot too, with first name in wiki-link, the level of mob that drops the loot and the rareness of it (Common, Very often, Often, Rare using 1,2,3,4 values) (0 in rareness means not known! (i.e ?)) Lod and lon are auto inserted!
| Name | Level | Frequency | Last VU |
|---|---|---|---|
| Slugot Feeler | baby | Very Often | {{{4}}} |
| Fine wool | uber-monkey | Often | {{{4}}} |
| Mutant blood | None | Rare | {{{4}}} |
Made correct loot names to avoid sensless wanted pages --Oije 12:52, 27 October 2007 (CEST)
Test 9 --> Graphs
This should show a nice graph when this extension is installed
To get a taste look here
<dot> rankdir=LR; nodesep=0.5; node [shape=box, style=filled] /*node [shape=record,width=.1,height=.1]; */ /*node0 [label = "<f0> |<f1> |<f2> |<f3> |<f4> |<f5> |<f6> | ",height=2.5]; */ ASP [ label="ASP v1 Pickaxe", color="#99FF99" ]; MFP1 [ shape="record", label="MFP Pickaxe Blade | 1x | Tools Craft", color="#FF9999" ]; MFP2 [ shape="record", label="MFP Pickaxe Helve | 1x | Tools Craft", color="#FF9999" ]; Iron [ shape="record", label="Iron | 5,000 kg | Tools Craft",color="#9999FF" ]; FirB [ shape="record", label="Firwood board | 1,000 kg | Tools Craft", color="#9999FF" ]; IronS [ label="Iron stone", color="#999999" ]; FirL [ label="Firwood log", color="#999999" ]; MFP1 -> ASP [label="1x"]; MFP2 -> ASP [label="1x"]; Iron -> MFP1 [label="5 kg\n test" ]; IronS -> Iron [label="10 kg"]; FirB -> MFP2 [label="1 kg"]; FirL -> FirB [label="2 kg"]; </dot>
Test 10 --> GenTable
This should be a generic table with the margin specified by user (to eliminate div)
50px away, simulating the normal RedTable
| Loot | Level |
|---|---|
| Animal bile | Young |
| Animal blood | Mature |
| Lod | All |
75px away, blue border and blue header bg whit gray test
| XYZ | ABC |
|---|---|
| Animal bile | Young |
| Animal blood | Mature |
| Lod | All |
10px away, sortable
| XYZ | ABC |
|---|---|
| Animal bile | Young |
| Animal blood | Mature |
| Lod | All |
Test 11 --> Mixing table
I'm tried to develop a simple table for mixed items (antitoxin shot, phisiological saline Sx, etc...)
{{MixingTableStart|NAME_OF_THE_MIXING_TERMINAL|-->CRAFTED UNITS<--}}
{{MixingItem|ELEMENT 1|X.XXX Kg|Crafted, Looted, Refined, Mixed}}
{{MixingItem|ELEMENT 2|X.XXX Kg|Crafted, Looted, Refined, Mixed}}
{{MixingItem|ELEMENT 3|X.XXX Kg|Crafted, Looted, Refined, Mixed}}
{{MixingItem|ELEMENT 4|X.XXX Kg|Crafted, Looted, Refined, Mixed}}
{{MixingTableEnd}}
| Terminal | Medical Components Terminal | |
| Minimum craftable amount | 1 unit | |
| Cost / Time (1 unit) | undefined / undefined
| |
| Item | Units | Source |
|---|---|---|
| Dry medical plants | 0.033 Kg | crafted |
| Distilled water | 0,017 kg | mixed |
| Cellular bulk | 0,033 kg | looted |
| Basic syringe | x1 | crafted |
Test 12 --> UsedIn table
This is the (sperimental) used in template
This template can be used to show the "where to use" section of any item. Please use the generic UsedIn of a more specific (color based) UsedInXXX (where XXX is ASP, MFP, etc...).
Values:
- name of the using item
- Quantity: kgs or xN (i.e. 0,005 kg or x10)
- Terminal where this item is used (Foundry teminal, etc...). Please use the shortcuts!
{{UsedInTableStart}}}}
{{UsedIn|NAME_OF_THE_ITEM|X.XXX kg| {{FT}} }}
{{UsedInMFP|NAME_OF_THE_ITEM|X.XXX kg| {{FT}} }}
{{UsedInEnd}}
| Program | Amount | Location |
|---|---|---|
| Copper stone | 0,005 kg | -- |
| Copper | 0,005 kg | Foundry Terminal |
| Omix | 0,005 kg | Alloy mixed at Foundry Terminal |
| Arm-guards AC-M L10 | 0,100 kg | Protection Kit Crafting Terminal |
| Helmet AC-M L10 | 0,100 kg | Protection Kit Crafting Terminal |
| Container KD-L | 3,000 kg | Mechanic Components Terminal |
| Rivet Iron | 0,006 kg | Mechanic Components Terminal |
| Core-spun yarn light | 0,010 kg | Textile Terminal |
| MextraX Drill LA Q4 | 3,000 kg | Mechanicals Craft Terminal |
| Orpull Drill Holer Q4 | 3,000 kg | Mechanicals Craft Terminal |
| MFP Pick Blade | 5,000 kg | Tools Craft Terminal |
| Steel Pick | 0,000 kg | Tools Craft Terminal |
Test 13 --> using templates for terminal category
Little useful shortcuts to compress text usage ;)
{{CMT}} becomes Chemical & Mineral Treatment Terminal
{{CCT}} becomes Clothings Craft Terminal
{{CT}} becomes Colouring Terminal
{{ECoT}} becomes Electronic Components Terminal
{{ECrT}} becomes Electronics Craft Terminal
{{FT}} becomes Foundry Terminal
{{MecCT}} becomes Mechanic Components Terminal
{{MecCrT}} becomes Mechanicals Craft Terminal
{{MedCoT}} becomes Medical Components Terminal
{{PCT}} becomes Power Charge Terminal
{{PKCT}} becomes Protection Kit Crafting Terminal
{{Sto}} becomes Storage
{{TaT}} becomes Tannery Terminal
{{TeT}} becomes Textile Terminal
{{TiT}} becomes Timbering Terminal
{{TCT}} becomes Tools Craft Terminal
{{WCT}} becomes Weapons Craft Terminal
Dynamic Categories
Seek information you want below.
ASP Compilation Terminal | Armour Craft Terminal | CDD Compilation Terminal | Chemical & Mineral Treatment Terminal | Clothings Craft Terminal | Colouring Terminal | Compound Research | Disk Management | Electronic Components Terminal | Electronics Craft Terminal | Foundry Terminal | Market Terminal | Mechanic Components Terminal | Mechanicals Craft Terminal | Medical Components Terminal | Medical Treatment Terminal | Medicine Craft Terminal | Microscope | Notebook | Office Rent | Oil-processing Plant Manufacturing Control | Oil Refinery Terminal | Pet Fighting | Power Charge Terminal | Protection Kit Crafting Terminal | Skill Advancement Terminal | Skills Transfer Terminal | Stable | Storage | Tannery Terminal | Textile Terminal | Timbering Terminal | Tools Craft Terminal | Weaponry Components Terminal | Weapons Craft Terminal
Backpack | Boots | Gloves | Jacket | Pants | Shorts
Medical Components | Non-CD Components | Weapon parts
Animal | Cyborg | Human | Mutant | Robot
Animal parts | Batteries | Cable | Computer parts | Cyborg parts | Electronic parts | Machine parts | Mechanic parts | Mutant parts | Protection Data Chips | Robot parts
Metal extractors | Metal scanners | Mineral extractors | Mineral scanners
Botanic | Extracted stone | Metal | Mineral | Refined resource | Rock stone
Abilities | Combat | Defence | Medical | Mental | Physical | Science
Heal Kits | Repair Kits | Skill Related Devices
String Function combined with Controll Functions
{{#vardefine:l|{{#len:Hallo}}}} The length of Hallo is {{#var:l}} characters.
Expression error: Unrecognised punctuation character "{"Expression error: Unrecognised punctuation character "{"Expression error: Unrecognised punctuation character "{"Expression error: Unrecognised punctuation character "{"Expression error: Unrecognised punctuation character "{"Expression error: Unrecognised punctuation character "{"Expression error: Unrecognised punctuation character "{"Expression error: Unrecognised punctuation character "{"Expression error: Unrecognised punctuation character "{"Expression error: Unrecognised punctuation character "{"Expression error: Unrecognised punctuation character "{"
Some more tests on a smarter craft Tree Line template
Another Test from Oije
and another one
... not finished yet ...
Next Try from Oije
Now as template
| ScF | ||||
| FA | TB | C25 | TL1 | |
| SV | NW | N | ||
| DP | W | Sar | E | BR |
| SW | S | DF | ||
| LoD | ||||
| QA1 | ||||
Frequencies
| 82 | 114 | 146 |
| 178 | 210 | 242 |
| 274 | 306 | 338 |
Some other tests
{{#vardefine: s | 15 }}
The value is set to {{#var:s}}
{{#vardefine: s | 15 }}
The value is set to {{#var:s}}
{{#vardefine: s | 10 }}
The value is set to {{#var:s}}
{{#vardefine: s | 15 }}
The value is set to {{#var:s}}
Where to find Test
Where to find Test
Math terms with TEX<math>a+b+c</math> .... does not work on this site
Some new tries for Crafting tablesOjie - while I'm all up for new approaches or better ways to display information on the Wiki, this can't be done at the expense of user friendliness. We rely on "average Joe" keeping the information up-to-date and we risk losing this if we start relying on expert users such as yourself taking the page edits beyond the limits of the average player or requiring a lot of templates. If you want to look at some alternative ways to present some of the info perhaps you could make some demo pages and get some feed back via the forums so we can be sure that we are hitting a good balance between presentation and detail and the user base editing skills - Seven I hope there will be a nicer look before u start using these on the pages. Also I dont like that every ingrediant needs a template, this in the long run will cause major problems. --dale> Table will look nicer then ofc, I used this way to check the correct table in table structure. Dont think that templates will generate a major problem, bcs they fit perfectly for this problem. Especially with the larger ASP structures it will be very easy to build them. --Oije> Please find another way besides using a template for every item, this will cause a problem --dale> |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
